What is a Deck-Building Card Game?

1:00 PM Friday, December 15, 2017

Deck-building card games are games in which each player has their own deck that is constructed and refined over the course of the game itself.

This is generally accomplished by having a Market of cards available to all players and each player starting with the same, small deck (typically 10 cards total) which includes some currency cards. These currency cards are used to purchase new cards from the Market to be added to that player's deck.

Newly purchased cards are added to that player's discard.

Players' hands have a starting number of cards (typically 5 or simply half of starting deck) of which they may play all of or as many as they can or wish. When their turn is over, they discard the remainder of their hand into their personal discard and draw a new hand from their deck.

When their personal deck is depleted, they shuffle their discard and it becomes their draw deck. This is how newly purchased cards are integrated into the player's deck.

This means that each game can be very different with wildly different strategies employed and utilized to combat your opponent. Some strategies are even forced with luck of the draw in the Market. You can never rely on a single strategy because there is a chance that the cards necessary for that particular method may not come up in the Market, or may simply come too late.

I love Deck-Building card games and I am so excited to share ours. Get on our Mailing List to stay up to date with the Atlas Break Project located in the right column.

In the meantime, if you are interested in learning or playing other card games within this genre check out these:

Star Realms


Transitioning to a Deck Building Card Game

5:11 PM Tuesday, December 12, 2017

Hey all! Things are changing again. Our team has been working on various projects to bring multiple games to life. Currently a goofy platformer has had our attention but we're bringing it back to Atlas Break and making some huge core changes to the game.

It's going to be a physical, deck-building card game.

Exiting the digital realm has been an interesting transition. Many elements in the original rules were prepared with the digital format in mind. Meaning automated calculators, instant card retrieval, and all kinds of auto trackers that are no longer available in the analog format.

The entire game has been rewritten. What was once a punchy digital arena, similar to Hearthstone, is now a more condensed and refined game with an entirely new premise.

I am thrilled that the game is now going to be housed within my favorite genre of card game of Deck-Building, and also, within an actual box.

Stay up to date on all the latest by signing up for our Mailing List in the right column. Until next time!



2:37 PM Wednesday, August 30, 2017

As with all Atlas Break characters, Valera Strain's collection of cards includes mechanics and artwork that reflects her individual character and abilities.

Manifest Memory (pictured above) is one of Valera's supernatural abilities which allows her to summon vicious creatures she recalls from her past on to the battlefield.

This character's set is exciting to develop. Her deck includes the power to immobilize enemies, destroy barriers, and remove buffs as she alters the fabric of space.


Join us for Upcoming Beta Access and Updates!

7:56 PM Sunday, January 29, 2017

Our mailing list is set up! If you want to join us for access to the game when we release our beta, please fill out the form in the right sidebar to be put on our list.

We'll keep you up to date on our release and share the game when it's ready. Player feedback is so important to us and taken very seriously. Atlas Break is a card game that we've developed for you and one that we want to refine together.

Become part of the project!


Assassin Character: Tell

5:12 PM Saturday, January 7, 2017

The Ark houses the complex society of the last scraps of humanity held precariously together by bureaucratic religious and political tradition. While the scripts are being read out, the hands that write them remain unseen. Inner sects divide power among themselves driving the decisions that maintain the hierarchy that keep society's machine moving and the scales balanced.

There are those that aim to tip the scales, who are willing to do whatever it takes except get their own hands dirty. And for those with enough money, they may find Tell.

Tell is a mercenary who lives on the Ark. His true identity is unknown but what is rumored of him is his arsenal of tech weapons, his calculated bloodlust, and his affinity for traditional blades.